Ultramono Dreamwave
Ultramono Dreamwave
Virtual reality world and audiovisual artworks, 2025–ongoing.
3D sculpting, digital collage and painting, generative AI filtering/3D, sound: Tanja Vujinovic
Vaporwave object library used in VRChat world: Polygonal Mind
Other objects (if not made by Tanja Vujinovic): Mika P, DAZ3D library, booth
Production: Ultramono / Tanja Vujinovic, 2025
Ultramono Dreamwave is a retrowave memory engine — a magnetic archive, a laserdisc soul garden, an emergent collection of crystal-radio formations. It drifts between frequencies, revealing glimpses of utopias dripping from Betamax tapes and poetic traces of forgotten interfaces in the making.
From early voxel environments to residual technoforms of nascent 3D attempts at world-building, this project functions as a digital reliquary — a stream of reconstructed relics and electronic signal archives. Like a museum of obsolete technologies, Ultramono Dreamwave assembles and reinterprets fragments from the ghost codes of the past.
The VR museum space, designed in a hybrid of retro-futuristic 90s GUI and brutalist architecture, features AI-generated “artifacts” — imagined results of broken, lost, or entirely fictional software and visual culture. Each month, a new video is presented: a narrated walkthrough of these spectral programs, using glitchy motion graphics and speculative-fiction voiceovers.
Soft glitches. Dream protocols. Techno phantoms and vapor circuits. Synth debris entangled with legacy cache formations. Hex temples, pixel bus memories, revived render farms. These entities live inside a VRChat gallery — a retro-futuristic sanctuary for lost digital souls.
This virtual world acts as a living fractal organism — a form of neuro-cinema — constantly revealing dreamy, liminal spaces shaped by concrete, chiseled 3D artifacts.
Here, fleeting objects and temporal speckles interact, generating a quantum narrative of fragmented information and sensual thinking-feeling.
Ultramono Dreamwave is a monthly ritual. Each new video log, accessible in the virtual gallery and on YouTube, becomes an audiovisual apparition of a specific technological memory — a poetic rendering of formats like floppy disks, VHS, BETA, and early 3D graphics. What were once milestones of progress now flicker as faint memories in the storm of accelerating computation.
Each episode is a new log in this archive of dreams — composed using Blender, Unity3D, DAZ3D, and AI-generated visuals. Like a witness leaping through time loops, the organism reassembles and reanimates the ghosts of past tech epochs. Upgraded, overwritten, or beautifully corrupted, these once-cutting-edge formats now serve as portals into shared hallucinations and soft utopias.
Much like the flâneur drifting through 19th-century arcades, today's digital wanderer navigates neon corridors and synthetic voids of VR, absorbing fragments of lost futures. Ultramono Dreamwave reimagines Walter Benjamin’s Arcades Project within virtual architecture — where interface replaces architecture, and data trails replace cobblestone. In this context, the flâneur becomes an avatar — a conscious observer in an endless archive of machine dreams, glitches, and techno-phantasms. This is dérive in cyberspace — not merely passive observation, but poetic drift through layers of symbolic code, haunted textures, and spectral remnants of accelerated modernity.
Visitors to the world encounter one dream each month — a whispered confession from the subconscious of a machine. The virtual gallery breathes. It’s fragmented, alive, and welcomes the curious.