AvantGarden Expansions

AvantGarden Expansions - In recent weeks, new segments of the work have been unfolding in the studio. From immersive virtual worlds to studies of hybrid objects and techno-organic forms, these pieces continue to evolve as interconnected parts of the AvantGarden. Here’s a glimpse:

AvantGarden Delta - An archive of future beings inspired by research into computers running on neurons. These ecosystems grow through the interplay of collective consciousness and AI hallucinations. AVGRDN_Δ✶ takes the shape of a morphogenetic myth —  beings flickering between ghost, protocol, and presence. Avatars emerge as symbolic interfaces, blending memory, machinic vision, and hybrid selfhood.

AvantGarden Eye - Inspired by the copepod — the only truly one-eyed organism — and the hallucinatory engravings of Ernst Haeckel. This work unfolds as biomimetic sculptures and morphing environments oscillating between microscopic detail and cosmic scale. ✦ AVGRDN_◉ situates the eye (◉) as a figure of intelligence, surveillance, and projection. Developed both as a desktop world in Unreal Engine and a VR environment in Unity3D, it merges digital sculpture with immersive sound.

AvantGarden Totems - Vertical, floating avatars inhabiting the AvantGarden Spheres as hybrid consciousness nodes. Each Totem acts as a layered guardian — defining vertical axes and inviting new forms of spatial encounter. They draw inspiration from totemic sculptures and ritual poles that historically marked liminal thresholds, reimagined here as floating synthetic organisms within digital ecologies.

More soon, with upcoming exhibitions where these works will unfold as full-scale immersive environments.

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✦ Morphcore & ✦ ΩNΞNΞSS+

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unveiling of ✦ AVGRDN_◉