SYNTHSPA
Very happy to announce SYNTHSPA, a new series of interconnected works unfolding across upcoming exhibitions and online environments.
SYNTHSPA began from an interest in environments designed around permanent optimisation. Spa systems, biotech aesthetics, cosmetic interfaces, wellness rituals, ambient sound, liquid states, and virtual worlds gradually merged into a single atmospheric condition.
The project moves through an ambiguous zone between rendered body, designed species, simulation, and behavioral conditioning. Synthetic humanoid figures appear suspended inside immersive environments shaped through hydrotherapy imagery, sensory regulation systems, environmental design, and speculative wellness procedures.
Some works function almost like biotech advertisements or atmospheric simulations for entities already born inside synthetic environments. Others focus on body calibration, immersion, maintenance rituals, or virtual architectures operating in continuous loops.
The series currently includes audiovisual works, experimental soundscapes, virtual worlds, digital sculptures, the SUBSTRATE artist book, and spatial installation systems developed through AI image and video generation, procedural workflows, and sound composition.
Tools used throughout the process include Blender, Ableton Live, Leonardo, Suno, Affinity Designer, Pixelmator Pro, Unreal Engine, Unity3D/VRChat, and custom AI workflows trained on my own 3D renders.