SUPERMONDO CITY
SUPERMONDO CITY
An interactive simulation by Tanja Vujinovic
Role-playing universe built in inZOI, featuring digital collages and multi-channel audiovisual compositions
Supermondo City 1, video, 27:37 minutes, 2025
Supermondo City 2, video recording of inZOI gameplay, 33:14 minutes. 2025.
Supermondo City Pop, electronic dance music album (techno/hyper pop), five tracks, 2025
Sound, generative AI, 3D modelling, custom buildings, avatars, furniture and clothing in inZOI: Tanja Vujinovic
Production: Tanja Vujinovic / Ultramono, 2025–ongoing
SUPERMONDO CITY is a flamboyant, whimsical, and hyper-feminine role-play simulation set within the inZOI game platform by Krafton. Built around a conceptual framework of digital selfhood, art obsession, and speculative leisure, it exists as a fully gamified narrative lab with ongoing real-time input and emergent behavior via built-in AI modules.
A cast of characters called Tanja V live, study, and create inside custom-designed households that echo their personalities and obsessions. They are artists and avatars, building a life entirely centered on beauty, contemplation, and artmaking. Their world is handcrafted—furniture, clothes, walls, routines—drawing influence from game culture, classical sculpture, Renaissance painting, and anime femininity.
Starting from modest beginnings, the Tanja V cohort scaled up by selling artworks and investing in their dream home. In their upgraded household, they live a joyful post-capitalist fantasy—creating without constraint, in a life where financial precarity is eliminated. It's a virtual model of a Universal Basic Income scenario, projected into an aestheticized simulation.
The characters’ designs and behaviors explore femininity, empowerment, and symbolic representation in digital culture. Soft pastels meet glitch textures. The spirit of Aphrodite coexists with kawaii avatars. This is a rave of care, sensuality, and cyber-ritual.
SUPERMONDO CITY also functions as a live study of AI patterns—generated through character behavior, environment interactions, and emergent decision-making inside the game’s Unreal Engine/Megascan + MetaHuman architecture.
As the Tanja V multitudes evolve their space, art, and lifestyle, they offer a speculative glimpse into post-work utopias, ritualized creation, and soft-power revolution through beauty and play.