DESKTOP TOYS

AvantGarden: Desktop Toys
Digital images, audio-visual artworks, multichannel video installation, virtual world
3D computer graphics, digital sculpting, generative AI, sound: Tanja Vujinovic
Sphere21, virtual world in VRChat
Desktop Toys 1, Audio-visual artwork, 8:46 min.
Desktop Toys 1(Galaxy overlays), Audio-visual artwork, 29:30 min.
Desktop Toys 2, Audio-visual artwork
Desktop Toys (Garden)
Galaxy, 3:27 min. / Red Galaxy, 19 sec./ Coconut, 1:56 min. video installation components
Production: Tanja Vujinovic/Ultramono, 2024-ongoing
Consulting
iotrip, Software Engineer
Mika Pi, Software Engineer
RonBreIan, Software and Audio Engineer
Friends from VRChat

At the heart of “Desktop Toys”, there are gnome-like protectors, and guardians of the digital domain, standing as sentinels amidst a still life of the desktop landscape, forming endless surreal tableaus that captivate and intrigue. Within these digital altars and cabinets of curiosities, the past merges seamlessly with the future, transcending the boundaries of time and space, and the digital realm intertwines with mystery, wonder, and the tangible.

"Desktop Toys" is an immersive experience that blurs the lines between the tangible and the speculative, inviting on a multisensory journey through the realms of avatars and Proto-Machines. Drawing inspiration from speculative archaeology and the poetics of daily digital life, "Desktop Toys" presents a dreamlike state of rhizomatic icons and liquid crystal flux portals, encountering abstract and avatar-like entities embodying desires, and symbiosis. “Desktop toys” as our daily portals become conduits to new dimensions of existence.

This project delves deeper into the world of the "AvantGarden", where virtual nature intertwines seamlessly with technology, blurring the lines between reality and imagination. As avatars themselves, visitors of virtual worlds transcend physical limitations, diving headfirst into a universe where the poetic dance of emotional data and speculative electromagnetic objects shape virtual reality.

At the heart of "AvantGarden" lies the exploration of the flux of a digital mind, where bodies of avatars, and simulations of flowers, water, earth, and stars converge to create a real poetic daily utopia. Manifesting the morphing of the "Other", the project illuminates a system of multispecies organisms playing a game of life amidst a digital utopia.

Through blooming psychedelic techno soundscapes and encounters with biomorphic sensual friends, visitors will find themselves immersed in a soup of life, experiencing a techno biological spectrum of data where the influx of code into matter gives rise to new realities, as the fluctuating "Other" becomes us.

"Sphere21" brings the return of the first flower, accompanied by cybernetic plasma water and fluid datatronic sculptural icons. User interface haikus guide participants through lichen moss inflorescence and bolts of the holographic ground, culminating in a cosmic fusion energy experience where bionic quantum computing meets the poetics of audio-visual synthesis.

In this seemingly endless free space, visitors will encounter future dream machines, offering glimpses into future speculations through audio-visual poetry. In "AvantGarden", we navigate the prismatic reality of avatar-like fluid entities that morph and transcend, dance, and exist among us.

Future dreams materialize in rhizomatic facial icons, deeply entwined with code, redefining our imaginary identities. These sculptures, friends, and avatars, adorned with fluctuating floral, animal, forest, and urban elements, affect our physical presence and become vessels of the bodies comprising digital water, stars, earth, rare metals, and minerals.

Our digital companions, emerging from the collective soup of life, capture cosmic fusion energy. They invite us to dive into the flow, becoming the 'Other,' reflecting upon ourselves. In this participatory genesis, we merge with elements and species, synthesizing the self, embodying both anima and animus, sharp and sensual, monumental and flowing. These sculptural entities, toys, and avatars, morph into our own imaginary bodies, celebrating the uncanny while becoming vessels for self-discovery and transcendence.

Since the early stages of my art practice, I have pondered the emergence of non-human entities, our technological 'Other,' as newly created beings born from knowledge, technology, and imagination. Genres and species blend into sculptural entities and avatars that simultaneously represent us, becoming our protectors and our ultimate 'Other.'

In the immersive tapestry of the digital realm, where genres and species intertwine, "Desktop Toys" appears as an avant-garde exploration of the self, our protectors, and the elusive 'Other.' It beckons us to unravel the layers of representation, a poetic dance of raw emotions and speculative digital objects, blending and reshaping our perceived realities.

Some of the images are made with the help of generative AI primarily utilizing original artworks from my prior Unity3D and Blender projects as their inputs, in addition to prompts.

Desktop TOys 1

Audio-visual artwork, 8:49 min.

DESKTOP TOYS

AvantGarden: Desktop Toys
Digital images, audio-visual artworks, multichannel video installation, virtual world
3D computer graphics, digital sculpting, generative AI, sound: Tanja Vujinovic
Sphere21, virtual world in VRChat
Desktop Toys 1, Audio-visual artwork, 8:46 min.
Desktop Toys 1(Galaxy overlays), Audio-visual artwork, 29:30 min.
Desktop Toys 2, Audio-visual artwork
Desktop Toys (Garden)
Galaxy, 3:27 min. / Red Galaxy, 19 sec./ Coconut, 1:56 min. video installation components
Production: Tanja Vujinovic/Ultramono, 2024-ongoing
Consulting
iotrip, Software Engineer
Mika Pi, Software Engineer
RonBreIan, Software and Audio Engineer
Friends from VRChat

At the heart of “Desktop Toys”, there are gnome-like protectors, and guardians of the digital domain, standing as sentinels amidst a still life of the desktop landscape, forming endless surreal tableaus that captivate and intrigue. Within these digital altars and cabinets of curiosities, the past merges seamlessly with the future, transcending the boundaries of time and space, and the digital realm intertwines with mystery, wonder, and the tangible.

"Desktop Toys" is an immersive experience that blurs the lines between the tangible and the speculative, inviting on a multisensory journey through the realms of avatars and Proto-Machines. Drawing inspiration from speculative archaeology and the poetics of daily digital life, "Desktop Toys" presents a dreamlike state of rhizomatic icons and liquid crystal flux portals, encountering abstract and avatar-like entities embodying desires, and symbiosis. “Desktop toys” as our daily portals become conduits to new dimensions of existence.

This project delves deeper into the world of the "AvantGarden", where virtual nature intertwines seamlessly with technology, blurring the lines between reality and imagination. As avatars themselves, visitors of virtual worlds transcend physical limitations, diving headfirst into a universe where the poetic dance of emotional data and speculative electromagnetic objects shape virtual reality.

At the heart of "AvantGarden" lies the exploration of the flux of a digital mind, where bodies of avatars, and simulations of flowers, water, earth, and stars converge to create a real poetic daily utopia. Manifesting the morphing of the "Other", the project illuminates a system of multispecies organisms playing a game of life amidst a digital utopia.

Through blooming psychedelic techno soundscapes and encounters with biomorphic sensual friends, visitors will find themselves immersed in a soup of life, experiencing a techno biological spectrum of data where the influx of code into matter gives rise to new realities, as the fluctuating "Other" becomes us.

"Sphere21" brings the return of the first flower, accompanied by cybernetic plasma water and fluid datatronic sculptural icons. User interface haikus guide participants through lichen moss inflorescence and bolts of the holographic ground, culminating in a cosmic fusion energy experience where bionic quantum computing meets the poetics of audio-visual synthesis.

In this seemingly endless free space, visitors will encounter future dream machines, offering glimpses into future speculations through audio-visual poetry. In "AvantGarden", we navigate the prismatic reality of avatar-like fluid entities that morph and transcend, dance, and exist among us.

Future dreams materialize in rhizomatic facial icons, deeply entwined with code, redefining our imaginary identities. These sculptures, friends, and avatars, adorned with fluctuating floral, animal, forest, and urban elements, affect our physical presence and become vessels of the bodies comprising digital water, stars, earth, rare metals, and minerals.

Our digital companions, emerging from the collective soup of life, capture cosmic fusion energy. They invite us to dive into the flow, becoming the 'Other,' reflecting upon ourselves. In this participatory genesis, we merge with elements and species, synthesizing the self, embodying both anima and animus, sharp and sensual, monumental and flowing. These sculptural entities, toys, and avatars, morph into our own imaginary bodies, celebrating the uncanny while becoming vessels for self-discovery and transcendence.

Since the early stages of my art practice, I have pondered the emergence of non-human entities, our technological 'Other,' as newly created beings born from knowledge, technology, and imagination. Genres and species blend into sculptural entities and avatars that simultaneously represent us, becoming our protectors and our ultimate 'Other.'

In the immersive tapestry of the digital realm, where genres and species intertwine, "Desktop Toys" appears as an avant-garde exploration of the self, our protectors, and the elusive 'Other.' It beckons us to unravel the layers of representation, a poetic dance of raw emotions and speculative digital objects, blending and reshaping our perceived realities.

Some of the images are made with the help of generative AI primarily utilizing original artworks from my prior Unity3D and Blender projects as their inputs, in addition to prompts.

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