Synthetic beings, skinnable identities, and virtual ecologies.
A short update from Match Gallery, where my exhibition AVANTGARDEN 3.0 is currently on view.
I will be present in the gallery this weekend from 14:00 to 18:00, and visitors are welcome to stop by during these hours to see the exhibition and talk about the work.
You are also invited to a guided tour on Tuesday at 17:00, led by the curator Jani Pirnat and myself.
Later the same evening, on Tuesday, 10 March 2026 at 18:00, a multimedia event will take place within the framework of the exhibition.
At my invitation and through the Ultramono Institute, the Zenith Collective will appear within the exhibition setting and present three DJs: Lucius Light, Waknu, and M62Hb. The session will be recorded inside the gallery and will bring an additional sonic dimension to the audiovisual environment of the installation.
AVANTGARDEN is a long-term digital ecosystem where avatars, synthetic organisms, and spatial systems operate as prototypes of contemporary identity. These environments draw on gaming culture, wellness aesthetics, platform logic, and the visual language of algorithmic optimization.
Within these worlds, agency disperses between users, interfaces, software systems, and nonhuman actors.
The installations stage tensions between autonomy and formatting, play and control, synthetic pleasure and infrastructural regulation. In AVANTGARDEN 3.0, the exhibition explores skinnable identity as both a space of experimentation and a commodity layer, optimization aesthetics as a form of behavioral conditioning, and mutation as a reminder of biological fragility within technologically mediated environments.
HYPERMASK examines the face as platform territory. Biological micro-organisms merge with emoji and digital iconography, exposing how the face increasingly functions as an interface shaped by computational systems. Identity appears as a skinnable and programmable surface.
ONENESS presents the human as a multispecies assemblage. The work reflects ecological entanglement and instability in the Anthropocene, where biological life and technological systems increasingly overlap.
EYE addresses perception as production. In algorithmic environments, observation does not simply register reality, it generates it. The work reflects on how vision, data capture, and machine perception continuously reshape the conditions of what can appear.
AVANTGUARDIANS introduces hybrid avatar figures. These beings operate as symbolic inhabitants and observers of synthetic environments, reflecting how identity today circulates across bodies, platforms, and data systems.
BIOMES constructs artificial ecological zones populated by techno-organic forms. These environments explore how life, habitat, and algorithmic systems merge inside digitally mediated ecosystems.
AVANTGARDEN 3.0 remains open until 15 March.