✦ ΩNΞNΞSS+
✦ ΩNΞNΞSS+, 2025
⌇ hybrid anatomies ∇ polymorphic realism
#Morphcore #AvantGarden
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✦ Morphcore & ✦ ΩNΞNΞSS+
✦ ΩNΞNΞSS+, 2025
⌇ hybrid anatomies ∇ polymorphic realism
#Morphcore #AvantGarden
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"Morphcore fuses art theory, gaming culture, and Internet vernacular into a self-aware framework that understands form itself as a political gesture. It grows from the recognition that every transformation — biological, digital, or social — carries the potential for autonomy. It is a way of working that treats morphing as method, ethics, and affect.
In this sense, Morphcore operates as a politics of perception. It turns away from passive consumption and towards active construction — from mere observation toward embodied participation. Every virtual world, soundscape, and sculptural system I create begins from a refusal: a resistance to normalization, to categorization, to the quiet violence of being fixed. Morphology becomes a form of protest, a strategy of becoming otherwise."
Excerpt from the "✦ Morphcore — Towards Polymorphic Realism". Full text:
Images are part of the ongoing project ✦ ΩNΞNΞSS+, more details here:
AvantGarden Expansions
AvantGarden Expansions - In recent weeks, new segments of the work have been unfolding in the studio. From immersive virtual worlds to studies of hybrid objects and techno-organic forms, these pieces continue to evolve as interconnected parts of the AvantGarden. Here’s a glimpse:
AvantGarden Delta - An archive of future beings inspired by research into computers running on neurons. These ecosystems grow through the interplay of collective consciousness and AI hallucinations. AVGRDN_Δ✶ takes the shape of a morphogenetic myth — beings flickering between ghost, protocol, and presence. Avatars emerge as symbolic interfaces, blending memory, machinic vision, and hybrid selfhood.
AvantGarden Eye - Inspired by the copepod — the only truly one-eyed organism — and the hallucinatory engravings of Ernst Haeckel. This work unfolds as biomimetic sculptures and morphing environments oscillating between microscopic detail and cosmic scale. ✦ AVGRDN_◉ situates the eye (◉) as a figure of intelligence, surveillance, and projection. Developed both as a desktop world in Unreal Engine and a VR environment in Unity3D, it merges digital sculpture with immersive sound.
AvantGarden Totems - Vertical, floating avatars inhabiting the AvantGarden Spheres as hybrid consciousness nodes. Each Totem acts as a layered guardian — defining vertical axes and inviting new forms of spatial encounter. They draw inspiration from totemic sculptures and ritual poles that historically marked liminal thresholds, reimagined here as floating synthetic organisms within digital ecologies.
More soon, with upcoming exhibitions where these works will unfold as full-scale immersive environments.
unveiling of ✦ AVGRDN_◉
Thank you to everyone who joined the unveiling of ✦ AVGRDN_◉ last night in VRChat. The feedback and presence of curious explorers made this new chapter of the AvantGarden series feel truly alive.
✦ AVGRDN_◉ is conceived as a virtual pavilion — part architecture, part organism. It unfolds as a nonlinear myth-scape populated by hybrid beings shaped through neural logic, synthetic memories, and fragments of sculptural traditions. The world is about digital matter becoming organism, sound becoming space, symbols dissolving into living forms.
For this iteration, I chose to reduce the overt psychedelic density so the nucleus of the work — the one-eyed organism at its core, and the ecosystem of synthetic mythologies that surround it — could emerge with more clarity. What remains is a soft-machine landscape of roots, mineral grids, and speculative interfaces, echoing natural structures while projecting into posthuman terrains. I am really happy with how it turned out, especially given the complexity of some of the objects. See you soon 🌀