AVANTGARDEN SPHERE 4

Virtual reality installations, 2020-2021.

AVANTGARDEN SPHERE 4

GENESIS
Virtual reality art installation published on VRChat, 2021.
3D graphics, world building, digital sculptures: Tanja Vujinovic
GENESIS AV set used for training of deep neural network by Tanja Vujinović (visual material from Universal Objects and AvantGarden series) and Sasa Radic (sound);
Sound: Tanja Vujinovic and LUZ1E
Training of deep neural network: Dr Vid Podpečan, Department of Knowledge Technologies, Jožef Stefan Institute
Coproduction: SciArtLab, Jožef Stefan Institute
Production: Tanja Vujinovic / Ultramono

EDEN
Virtual reality art installation published on VRChat, 2021.
3D graphics, world building, digital sculptures: Tanja Vujinović
Sound: Tanja Vujinović and LUZ1E
Coproduction: SciArtLab, Jožef Stefan Institute
Production: Tanja Vujinovic / Ultramono

CLUB
Virtual reality art installation published on VRChat, collaborative events, 2020.
3D graphics, world building, digital sculptures, sound: Tanja Vujinović
3D objects of carboniferous plants: Dariusz Andrulonis for edukator.pl
Chenocebus allodapus and Strychnos electri plant 3D object modeling: Thimster, Graphics Design Master
Production: Tanja Vujinović / Ultramono

CLUB 2.0
Virtual reality art installation published on Sansar, 2021.
3D graphics, world building, digital sculptures, sound: Tanja Vujinović
Additional assets for the world and avatars: Sansar Store
Production: Tanja Vujinović / Ultramono

Consulting
Dr Jelena Guga, researcher
Kristina Bukač, Informatics engineer
Thimster, Graphics design master
Ivan Stanić, curator and artist
Derek Snyder, researcher and editor
Arijana Filipić, Department of Biotechnology and Systems Biology, National Institute of Biology
Prof. George Poinar, College of Science at Oregon State University
Dr Vid Podpečan, Department of Knowledge Technologies, Jožef Stefan Institute
Friends from VRChat
Friends from Sansar

SPHERE 4 consists of social VR environments developed across VRChat and Sansar.
The works contain constructed virtual landscapes combining botanical forms, orbital structures and proto-machine objects.
The environments are organized as garden-like spatial systems.
Proto-machine structures appear throughout as static architectural elements.
Botanical and synthetic forms are placed together within shared spatial arrangements.
Sound is used in several environments as a spatial component affecting movement and density of presence.

EDEN consists of a virtual garden environment populated by synthetic plants, serpentine forms and proto-machine structures.

GENESIS consists of a garden environment combined with algorithmically generated sound based on minimal techno structures.

CLUB consists of a social VR environment structured around gathering, movement and sound.

CLUB 2.0 consists of a continuation of CLUB in a different platform environment with altered spatial behavior.

Across all SPHERE 4 environments, objects, avatars and structures coexist within shared virtual space.

Genesis, Virtual reality art installation, 2021.

Eden, Virtual reality art installation, 2021.

Club 2.0, Virtual reality art installation, 2021.

Club, Virtual reality art installation, 2020.

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