Universal Objects series

Generative works in game engines, audio-visual works recored in virtual worlds, 3D generated video works, 2014-2017.

Universal Objects is a series of non-narrative, infinite 3D environments built in game engines, where abstract forms and humanoid figures perform minimal gestures within generative, algorithmic systems. These digital entities act like automatons—simultaneously real and ghostlike—embodying both presence and absence through their glitchy, synthetic materiality. The series investigates the raw "matter" of digital objects, exposing their internal structures, deformities, and algorithmic behavior. Central to the work is noise—conceptual, visual, and sonic—as a subversive tool that reveals invisible systems, creates mutations, and challenges the logic of signal-based environments. The title refers to archetypal digital objects found in asset libraries—reused, reanimated, and projected with function, desire, and identity inside opaque virtual worlds.

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Legacy, generative interactive artwork, 2017.

Legacy 1 & 2 (Universal Objects)
Virtual world art installations - generative interactive artworks, 2017.
3D graphics, world building, digital sculptures, sound: Tanja Vujinović
Legacy 1, virtual world art installation or video work, 1:33 minutes
Legacy 2, virtual world art installation or video work, 6:20 minutes
Production: Tanja Vujinović / Ultramono, 2017.

Legacy 1&2 explores how game engines, as ephemeral and replicable systems, can host contemporary art while referencing the radical gestures of Manzoni, Klein, and Malevich. Inside simulated environments, AI-like avatars wander through virtual reconstructions of iconic works—Klein’s blue balloons, Malevich’s geometric abstractions, and Manzoni’s infamous cans—posing sharp questions about cultural memory, authenticity, and value. The project satirically contrasts today’s “legacy systems”—obsolete after six months—with the lasting impact of conceptual art that challenged material permanence. These digital environments don’t just preserve—they reinterpret, letting synthetic agents navigate the tension between art history and algorithmic perception. Legacy 1&2 continues the Universal Objects series by hacking the canon through virtual embodiment and simulated critique.


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Formations, audio-visual works, 2017.

Formations 1-7 (Universal Objects)
3D generated audio-visual works
3D graphics, video, sound: Tanja Vujinovic
F1: 1,32 minutes, F2: 3,19 minutes, F3: 2,58 minutes, F4: 3,24 minutes, F5: 2,49 minutes, F6: 4 minutes, F7: 4 minutes
Production: Tanja Vujinovic / Ultramono, 2017.

Formations 1–7 is a video series in which humanoid virtual entities perform ritualized gestures—part dance, part surveillance protocol. Their movements echo Zen, Noh theatre, and martial arts, unfolding in choreographed loops that blur autonomy and control. These bots are trapped in feedback systems, watched by each other, reenacting Sartre’s Lookin digital form. Their endless motion becomes a meditation on algorithmic governance and the erosion of interiority in the age of machinic gaze. The piece extends the Universal Objects series as a study in simulated obedience and synthetic consciousness.


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Park 1 & 2 & Garden, generative interactive artworks, 2017.

Park 1, Park 2, Garden (Universal Objects)
Virtual world art installations
Generative interactive artworks
3D graphics, world building, digital sculptures, sound: Tanja Vujinović
Production: Tanja Vujinović / Ultramono, 2016.

Park 1 & 2 are contemplative virtual ecosystems populated by mutated avataric objects and synthetic flora, performing slow ritual-like behaviors. These digital entities appear interdependent, forming fragile ecologies within generated environments. The work reflects on how we occupy and shape post-digital spaces as extensions of bio-political ideologies and emerging biotechnological paradigms. Unlike conventional games, there are no goals or rewards—just ambient navigation through a world where control is suspended. The piece questions whether virtual terrains are rehearsal zones for the synthetic futures already unfolding around us.


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Laguna/Zen_garden, generative interactive artworks, 2017.

Laguna and Zen_garden (Universal Objects)
Virtual world art installations
Generative interactive artworks
3D graphics, world building, digital sculptures, sound: Tanja Vujinović
Production: Ultramono, 2017.

Laguna and Zen_Garden are virtual environments created in a game engine, where avataric objects—slowed explosion particles and dismembered figures—inhabit a suspended state between chaos and order. These works explore digital materiality through glitch, repetition, and behavioral loops, forming meditative, fragmented ecosystems. The pieces reflect on identity construction in the post-digital era, raising questions about containment, selfhood, and our drive to transcend biological limits through technology. Immersive simulation is positioned as both a temporary release from real-world constraints and a site of environmental and ideological entanglement. These works quietly confront the paradoxes of digital escapism and its energy consumption, while presenting a dislocated ritual of digital bodies endlessly performing their coded gestures.


Observers, video work and digital prints, 2015.

Observers and Levitations (Universal Objects)
Video work, 1:44 minutes and digital prints
3D graphics, video: Tanja Vujinovic
Production: Tanja Vujinovic / Ultramono, 2015-2017.

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Avataric objects, representations of semi-abstract agents of artificial intelligence that are constantly crawling and regulating space around us, have the role of observing, analysing and classifying data. Avatars observe iterations of themselves displayed in a gallery environment.
Placeholder Images are made for virtual worlds Park 1/2 as a stream of collisions and glitches of avatars' body rituals. Levitations is a series of seven digital prints of avatars caught amidst ritual levitations created for virtual worlds Park 1/2.


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Explosions, video works, 2015.

Universal Objects: Explosions
Four channel audio-video work, 16 minutes
3D graphics, video, sound by Tanja Vujinovic
Production: Ultramono, 2015-2017

Explosions stages four slow-motion detonations of delicate digital objects, moments where fragility meets violence, watched over by avataric observers who remain dispassionate. It’s a meditation on new forms of matter—synthetic, hyperreal, hybrid—emerging across biohacking labs and generative computation alike. This digital vortex fuses organic and inorganic particles, collapsing boundaries between natural and artificial life. The work asks what kind of entities we’re birthing amid this techno-scientific upheaval and how these synthetic lives ripple through their environments. Meanwhile, AI avatars, detached and analytical, inherit and sift through our cultural archives, embodying the ongoing surrender of human legacy to machine eyes.


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Bff, audio visual works, 2017.

Bff 1 & 2 (Universal Objects)
Audio visual works, 2:50 minutes each
3D graphics, video, sound by Tanja Vujinovic
Production: Tanja Vujinovic / Ultramono, 2017.

BFF 1/2 dives into the toxic weight of online life — shallow connections hiding behind glossy avatars and surface-level interactions. Everything happens on the fragile veneer of screens, pop-ups, and fleeting windows. Yet, people pour real emotion into these digital ghosts.

What does it mean to exist in this post-digital twilight? What empty placeholders do we cling to as we project ourselves across the networked grid? Beyond dopamine hits and cosmetic upgrades, what biopolitical forces shape how we craft virtual bodies? Are these spaces mere test labs for biotech and synthetic biology futures?

In this world, our avatars are both comfort objects and masks—hollow, inflated shapes with their own synthetic lives, spinning ephemeral moments and staged interactions. Forced smiles, curated moods, and ecstatic expressions hide the constant surveillance and silent judgment we live under. The surface is seductive, but beneath lies a harsh system of control and perpetual performance.


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Mindfulness, audio visual work, 2015.

Universal Objects: Mindfulness
Audio visual work, 10:14 minutes
Video, audio recording and editing: Tanja Vujinović
Production: Tanja Vujinović / Ultramono, 2015.

Mindfulness captures a rare moment of calm in the chaos of Second Life’s noisy social gaming sprawl. The avatar practices digital meditation—trying to breathe, stay present, and soak in the artificial atmosphere. A fleeting pause in the endless noise, chasing that elusive state of virtual bliss.

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