UNIVERSAL OBJECTS
Digital artworks in game engines, audio-visual artworks recorded in virtual worlds, video works, 2014-2017.
UNIVERSAL OBJECTS SERIES
Digital artworks in game engines, audio-visual artworks recorded in virtual worlds, video works, 2014-2017.
OBSERVERS, LEVITATIONS, PLACEHOLDER IMAGES
Video work (1:44 minutes) and digital prints (various dimensions), 2015.
3D graphics, video: Tanja Vujinovic
Production: Tanja Vujinovic / Ultramono
EXPLOSIONS
Four audio-visual works, 16 minutes, 2015.
3D graphics, video, sound: Tanja Vujinovic
Production: Tanja Vujinovic / Ultramono
MINDFULNESS
Audio-visual work recorded in Second Life, 10:14 minutes, 2015.
Video and audio recording, editing: Tanja Vujinović
Production: Tanja Vujinović / Ultramono
PARK 1 & 2 & GARDEN
Generative works in game engines, 2016.
3D graphics, world building, digital sculptures, sound: Tanja Vujinović
Additional 3D objects: Unity3D store
Production: Tanja Vujinović / Ultramono
BFF 1&2
Audio visual works, 2:50 minutes, 2017.
3D graphics, video, sound by Tanja Vujinovic
Production: Tanja Vujinovic / Ultramono
LAGUNA & ZEN_GARDEN
Generative works in game engines, 2017.
3D graphics, world building, digital sculptures, sound: Tanja Vujinović
Production: Tanja Vujinovic / Ultramono
LEGACY 1 & 2
Generative works in game engines, 2017.
3D graphics, world building, digital sculptures, sound: Tanja Vujinović
Additional 3D objects: Unity3D store
LEGACY 1, generative work in game engine / video work, 1:33 minutes
LEGACY 2, generative work in game engine / video work, 6:20 minutes
Production: Tanja Vujinović / Ultramono
FORMATIONS
FORMATIONS 1-7, Audio-visual works, 2017.
3D graphics, video, sound: Tanja Vujinovic
FORMATIONS 1, 1,32 minutes; FORMATIONS 2, 3,19 minutes; FORMATIONS 3, 2,58 minutes; FORMATIONS 4, 3,24 minutes; FORMATIONS 5, 2,49 minutes; FORMATIONS 6, 4 minutes; FORMATIONS 7, 4 minutes;
Production: Tanja Vujinovic / Ultramono
UNIVERSAL OBJECTS is an early series developed in game engines and real-time 3D environments.
The works consist of virtual environments populated by abstract forms, humanoid avatars and procedural objects.
The environments are built from reusable 3D primitives, asset-based structures and scripted behaviors.
Noise functions are used throughout to generate variation in movement, form and surface states.
LEGACY 1 & 2 consist of virtual environments containing avatars and reconstructed abstract artworks.
The environments include monochrome surfaces, geometric forms and symbolic containers.
Avatars move through these reconstructed spaces in predefined patterns.
FORMATIONS 1–7 consist of humanoid avatars performing looped movement sequences.
The movements are triggered by simple scripted conditions.
Multiple avatars respond to each other through visibility-based activation.
PARK 1 & 2 consist of navigable virtual environments with terrain, synthetic vegetation and avatar objects.
The environments contain no objectives.
Movement is free within spatial boundaries.
LAGUNA & ZEN_GARDEN consist of virtual environments with particle systems, fragmented objects and looped motion structures.
Objects in the environments continuously transform through procedural updates.
OBSERVERS are AI-like agent objects that move through environments and trigger classification or scanning behaviors.
PLACEHOLDER IMAGES are static visual elements used as temporary surface objects.
LEVITATIONS consists of suspended avatar states with reduced movement.
RITUALS consists of repeated scripted actions performed by avatar objects.
EXPLOSIONS consists of four animated sequences of digital objects breaking apart into particle systems.
The fragments are simulated using physics-based motion and rendering effects.
BFF 1 & 2 consist of avatar-based 3D animation with simulated proximity behaviors.
MINDFULLNESS consists of a single avatar object performing a looped meditation animation inside a virtual environment.
Legacy, generative work in game engine, 2017.
Formations, audio-visual works, 2017.
Park 2, generative work in game engine, 2016.
Laguna, generative work in game engine, 2017.
Observers, video work and digital prints, 2015.
Explosions, video works, 2015.
Bffs, audio visual works, 2017.