Supermono2

Discrete Events in Noisy Domains: Supermono2/3
New media art sculpture
Custo-made objects, custom-made electronics, custom-made software, two computers, live processing, sound
Programming, objects: Tanja Vujinovic
Production: Ultramono, 2009/2010
Project support: The Ministry of Culture RS, MOL Cultural Department, Conrad Electronic d.o.o. k.d., Tosama d.d.

How do we relate to non-human agents? How do we allow our latest technological tools to enter and disturb our personal space and play with our data? Unprecedented intrusions into private spaces and abuse of personal data happens under the flagship of play. This and other issues related to the overproduction of ever-new gadgets and their fast replacement calls for new types of digital and synthetic ecosystems.

Shapes of objects are reduced to basic forms that hover between a human and a simplified zoomorphic outline. Each has a technological implant that invites us to establish a dialog with them. They are related to otherwise abstract agents of artificial intelligence that crawl, analyse and regulate our surroundings, but due to the many benefits they offer us, we don't object.

Supermono 2/3 is a tactile, audio and visual, digital and physical sculpture. Various sized black fleece objects are given various tasks. Some produce sounds, some transmit signals and send them into processing, while others play pre-processed sounds and video. In this work we are monitored by objects that seem approachable. Our movements and touches are translated into oscillations and reverberations. Supermono 2/3 and other objects from the series open up questions of the Internet of Things, which is omnipresent, unavoidable, that tracks us through its many sensors, and spills out data that are comprehensible to us only to a certain extent.

Supermono2

Discrete Events in Noisy Domains: Supermono2/3
New media art sculpture
Custo-made objects, custom-made electronics, custom-made software, two computers, live processing, sound
Programming, objects: Tanja Vujinovic
Production: Ultramono, 2009/2010
Project support: The Ministry of Culture RS, MOL Cultural Department, Conrad Electronic d.o.o. k.d., Tosama d.d.

How do we relate to non-human agents? How do we allow our latest technological tools to enter and disturb our personal space and play with our data? Unprecedented intrusions into private spaces and abuse of personal data happens under the flagship of play. This and other issues related to the overproduction of ever-new gadgets and their fast replacement calls for new types of digital and synthetic ecosystems.

Shapes of objects are reduced to basic forms that hover between a human and a simplified zoomorphic outline. Each has a technological implant that invites us to establish a dialog with them. They are related to otherwise abstract agents of artificial intelligence that crawl, analyse and regulate our surroundings, but due to the many benefits they offer us, we don't object.

Supermono 2/3 is a tactile, audio and visual, digital and physical sculpture. Various sized black fleece objects are given various tasks. Some produce sounds, some transmit signals and send them into processing, while others play pre-processed sounds and video. In this work we are monitored by objects that seem approachable. Our movements and touches are translated into oscillations and reverberations. Supermono 2/3 and other objects from the series open up questions of the Internet of Things, which is omnipresent, unavoidable, that tracks us through its many sensors, and spills out data that are comprehensible to us only to a certain extent.

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Universal Objects series

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Oscilorama/Blipstat