XENOSKIN

AVANTGARDEN SPHERE 23: XENOSKIN
Virtual world (desktop application), virtual reality world published on VRChat, 2025.
Sound, generative AI, world building, 3D modeling: Tanja Vujinovic
Production: Tanja Vujinovic / Ultramono

XENOSKIN

XENOSKIN constructs a speculative material laboratory staged within virtual worlds, unfolding through immersive environments, video works, and digital images. In these synthetic spaces, the human subject is decentered through confrontation with non human matter, the Other, and alien computational logics. Alien logics refer to forms of organization and perception that do not originate in human cognition. They emerge from algorithmic systems, synthetic intelligence, industrial chemistry, and machinic processes that we design yet do not fully control. We generate technological Others while pushing ourselves into territories that exceed biological familiarity.

The project treats material as an active agent that reorganizes perception.

Transformation is procedural and embodied. Pigments, particles, and virtual textures are operative extensions of cognition. Skin becomes a mutable interface where biological memory, industrial production, and algorithmic processes intersect. Identity is reformatted at the level of surface.

Procedural particle systems and atmospheric material fields function as responsive infrastructures. They produce conditions. Surfaces act as thresholds that destabilize distinctions between subject and environment.

Historical pigment technologies, from mineral and botanical sources to industrial color systems, are computationally translated into algorithmic morphologies alongside laboratory engineered compounds. Material history is reprogrammed. XENOSKIN aligns early artistic color practices with synthetic fabrication, exposing continuity between traditional material intelligence and contemporary code.

The project positions skin as a site of negotiation. Matter acts. Perception emerges through contact zones between bodies, substances, and systems.