SPHERE 2
SPHERE 2
ARBORA
Media Art Installation (3D printing, custom-made electronics, custom-made software, sound), 2019.
3D modelling: Tanja Vujinovic
Programming and custom-made electronics for Arbora object: Dr. Vid Podpečan, Department of Knowledge Technologies, Institute Jozef Stefan
Custom-made electronics for Arbora Protectors objects: Gregor Krpič
3D printing: RogLab
GENERA
Media Art Installation (3D printing, custom-made electronics, hardware), 2019.
Hardware device development: Dr. Luka Suhadolnik, Department for Nanostructured Materials, Jozef Stefan Institute
Additional hardware: Roman Bevc
Electron Microscopy analysis: Maja Koblar, Center for Electron Microscopy and Microanalysis (CEMM), Jozef Stefan Institute
3D printing: Stephan Doepner, C2
FONTANA
Media Art Installation (3D prints, steel, water, glassware, custom-made atmospheric pressure plasma generating device, Argon gas, custom-made ultrasonic air humidifier), 2019.
The plasma module is produced by the Department of Surface Engineering, Jozef Stefan Institute
Hardware: Roman Bevc
Custom-made electronics for Small Fountain: Gregor Krpič
English language editing: Derek Snyder
CARBOFLORA
Generative art installation, 2019.
3D modeling, world building, digital sculptures: Tanja Vujinovic
Unity3D programming: Tanja Vujinovic, Gaja Boc, Sara Bertoncelj Čadež
3D objects of carboniferous plants: Dariusz Andrulonis for edukator.pl
Sound: Mihajlo Đorović
Consulting: Jan Kušej, Tomo Per, Lenart Krajnc
Advisors:
Prof. Dr. Saša Novak, Department for Nanostructured Materials, Jozef Stefan Institute
Arijana Filipić, Department of Biotechnology and Systems Biology, National Institute of Biology
Dr. Gregor Primc, Department of Surface Engineering, Jozef Stefan Institute
Dr. Zoran Lj. Petrović, Institute of Physics, University of Belgrade
Dr. Vid Podpečan, Department of Knowledge Technologies, Institute Jozef Stefan
Project is supported by The Department of Culture of Municipality of Ljubljana
Production: Ultramono and SciArtLab, Department of Knowledge Technologies, 2019.
Project is supported by Department of Culture of the City of Ljubljana and The Ministry of Culture of the Republic of Slovenia
SPHERE 2 consolidates the AVANTGARDEN as a hybrid ecosystem of sculpture, environmental technology, artificial intelligence, and speculative biology. Across physical installations and one fully virtual environment, the works oscillate between techno optimism and structural critique. They do not reject technology, but interrogate its role as both cause and proposed cure.
The central question is direct: can technology repair the damage it helped produce?
Air, water, emotion, and atmosphere become measurable inputs. Data becomes behavior. Sculpture becomes infrastructure.
The works in SPHERE 2 do not romanticize nature. They reconstruct it through code, nanomaterials, and machine perception. Ancient plant forms reappear as air filters. Mythic trees become neural interfaces. Carbon era forests return as data driven simulations.
ARBORA
ARBORA is a sculptural relic wired with artificial intelligence. Its bark-like surface references Carboniferous giants such as Lepidodendron, organisms that later became fossil fuel deposits powering industrial modernity. Deep time meets embedded computation.
The sculpture listens.
Four microphones capture the visitor’s voice. A neural network trained on the Ravdess emotional speech dataset analyzes vocal patterns and classifies affective states. The system runs on a Raspberry Pi using custom Python and TensorFlow models.
In response, ARBORA generates subtle binaural soundscapes designed to modulate mood. Voice becomes data. Data becomes atmosphere.
Three digital saplings function as environmental sentinels within the installation, extending ARBORA into a distributed sensing system. Together they suggest a future in which synthetic organisms regulate emotional and spatial balance.
ARBORA proposes machine empathy not as imitation, but as feedback loop. It asks whether care can be engineered, and whether emotional ecosystems might require technological guardians.
GENERA
GENERA translates biomorphic sculpture into environmental defense.
Its branching form channels air through a purification system embedded in its base. Using photocatalytic degradation activated by UVA light, titanium dioxide nanotubes break down airborne pollutants, bacteria, and toxins at the molecular level.
This is not metaphor. The sculpture actively filters air.
GENERA responds to a simple condition: most life now unfolds indoors. If the garden once purified through photosynthesis, the contemporary interior demands synthetic equivalents.
The work frames clean air as both aesthetic and infrastructural necessity. It suggests that future gardens may consist of engineered organisms designed to counteract the atmospheric consequences of industrial growth.
FONTANA
FONTANA focuses on water.
Historically, fountains symbolized vitality, purification, and civic renewal. SPHERE 2 reframes the fountain as a technological treatment system.
The installation integrates plasma technology, a charged state of matter rich in reactive oxygen and nitrogen species capable of neutralizing microbes and degrading toxic compounds. Plasma treated water has documented effects on seed germination and agricultural resilience.
Within the sculpture, a ceramic piezo disk vibrates at ultrasonic frequencies, atomizing water into a fine mist. The space fills with a drifting fog of treated droplets.
The gesture is quiet but precise. Water is no longer passive element or decorative feature. It becomes chemically altered, actively restorative.
FONTANA asks whether purification can move from symbolic ritual to material intervention.
CARBOFLORA
CARBOFLORA is the fully virtual component of SPHERE 2. It reconstructs a Carboniferous forest as a data driven ecosystem.
Ancient plant forms associated with the origin of coal reappear in a stripped white digital terrain. Their growth responds in real time to global air pollution data including PM2.5, NO2, O3, CO, and SO2 levels.
Each virtual tree is weighted to a specific pollutant. Rising contamination stunts growth. Cleaner air allows expansion. The forest breathes according to planetary metrics.
A subtle AI guided avatar navigates the environment, triggering soundscapes.
CARBOFLORA confronts the circular logic of the carbon economy. The fossilized forests that fueled industrialization return as indicators of its consequences.
Arbora, media art installation, 2019.
Genera, media art installation, 2019.
Fontana, media art installation, 2019.
Carboflora, generative art installation, 2019.
SPHERE 2 References
Leila Chaieb, Elke Caroline Wilpert, Thomas P. Reber and Juergen Fell, Auditory beat stimulation and its effects on cognition and mood states, Frontiers in Psychiatry, Volume 6, Article 70, May 2015.
Shotaro Karino, Masato Yumoto, Kenji Itoh, Akira Uno, Keiko Yamakawa, Sotaro Sekimoto, and Kimitaka Kaga, Neuromagnetic Responses to Binaural Beat in Human Cerebral Cortex, Journal of Neurophysiology, 96: 1927–1938, 2006.
Stoneman, Lisa, and Dorothy Belle Poli. Drawing New Boundaries: Finding the Origins of Dragons in Carboniferous Plant Fossils. Leonardo, Nov. 2017.